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Team Member: Fabio Genz

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Email genzfa _at_ nm.ifi.lmu.de
Phone +49 89 2180-9156
Fax +49 89 2180-999146
Address Fabio Genz
Ludwig-Maximilians-Universität München
Institut für Informatik
Oettingenstr. 67
D-80538 München
Germany
Room E 005


Student Work

Work Completed:
  • D'Amelio, M., Einfluss von adaptiven VR-Trainingsanwendungen auf den Lerntransfer, Bachelorarbeit, Ludwig-Maximilians-Universität München, November, 2024.
  • Büttgen, T., Systematic Review of Adaptive Virtual Reality Training, Bachelorarbeit, Ludwig-Maximilians-Universität München, Oktober, 2024.
  • Linne, O., Personalisierung von VR-Anwendungen auf Basis physiologischer Sensordaten, Diplomarbeit, Ludwig-Maximilians-Universität München, Mai, 2024.
  • Starck, J. M., Acquiring and processing physiological measurements for VR training applications, Bachelorarbeit, Ludwig-Maximilians-Universität München, Juli, 2022.
  • Leidreiter, D. A., Personalisierte Hilfestellung für Virtual Reality Training durch selbst adaptierende Umgebungsvariablen, Bachelorarbeit, Ludwig-Maximilians-Universität München, Juni, 2022.
  • Nieraad, V. G., Self-adaptive virtual reality training applications based on the measurement and analysis of motion sequences, Bachelorarbeit, Ludwig-Maximilians-Universität München, Juni, 2022.
  • Hufeld, C., On bundling physiological sensordata for near real-time analysis, Bachelorarbeit, Ludwig-Maximilians-Universität München, März, 2022.
  • Schoenberger, C., Echtzeitbasierte Datenreduktion einer Disparitätskarte durch die Verwendung von Kohonennetzen, Bachelorarbeit, Ludwig-Maximilians-Universität München, Januar, 2022.
  • Teofanescu, T., Training the Cognitive Perception of an Artificial Intelligence to Recognize Reflections on Surfaces, Bachelorarbeit, Ludwig-Maximilians-Universität München, Dezember, 2021.
  • Raschdorf, P., Computer-based Object Recognition and Calculation of their Physical Properties, Bachelorarbeit, Ludwig-Maximilians-Universität München, November, 2021.
  • Sentosa, W., Real Time Based Point Clouds Generation and Mapping Using Stereo Images, Bachelorarbeit, Ludwig-Maximilians-Universität München, November, 2021.
  • Maier, P., Comparison of auditory virtual humans and audiovisual virtual humans, Bachelorarbeit, Ludwig-Maximilians-Universität München, September, 2021.
  • Maiolo, S., Evaluation of the difference between monoscopic andstereoscopic digital testimonies regarding immersion and emotional reaction, Systementwicklungsprojekt, Ludwig-Maximilians-Universität München, Juli, 2021.
  • Fuchs, N., Comparison of virtual reality social platforms under the aspect of digital teaching, Bachelorarbeit, Ludwig-Maximilians-Universität München, April, 2021.

Publications

  • Genz, F., Dreer, F., Krötz, F., D`Amelio, M., Kranzlmüller, D., Measuring the Influence of Alcohol Consumption on Presence in Virtual Reality, In WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2024, 177-186, 32, Václav Skala - UNION Agency, Juni, 2024.
  • Genz, F., Kranzlmüller, D., Adapting Virtual Reality Training Applications by Dynamically Adjusting Visual Aspects, In WSCG 2024: full papers proceedings: 32. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, 2024, 217-226, 32, Václav Skala - UNION Agency, Juni, 2024.
  • Genz, F., Hufeld, C., Kranzlmüller, D., Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms, In International Conference on Extended Reality, 2022, 44-62, 1, Springer Nature Switzerland, August, 2022.
  • Genz, F., Fuchs, N., Kolb, D., Müller, S., Kranzlmüller, D., Evaluation of Proprietary Social VR Platforms for Use in Distance Learning, In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, 2021, 462–480, 8, Springer, September, 2021.
  • Genz, F., Hufeld, C., Müller, S., Kolb, D., Starck, J., Kranzlmüller, D., Replacing EEG Sensors by AI Based Emulation, In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, 66–80, 8, Springer Nature Switzerland, September, 2021.